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Video Games: Gender-stereotyping?

Finding a suggestive or gender-stereotyping video game in a local Blockbuster Video, Rogers Video or any retailer such as Wal-Mart or Best Buy for that matter isn’t really a hard thing to accomplish. Now, finding a video game that encompasses attributes that don’t target specific gender groups is a much harder task. Most of the top video games on the market are not gender diversified. The majority of the games are generally targeted at boys instead of girls. Most of the characters are white males and females are under-represented or misrepresented in one way or another. The marketing and use of video games by boys and girls has continued to reinforce.

Typically, the role of female characters often portrays them as props or bystanders and they are the ones who usually need rescuing by a male character. You don’t even have to begin playing the game before you realize that boys are the primary target of manufacturers and merchants. Just by examining the cover of some top selling games such as Medal of Honor (Frontline), Mortal Kombat, NHL Fever, Resident Evil, Spiderman, Final fantasy, WWF, Smackdown, Tony Hawk’s Pro Skater and Army World War Teams, it is pl


The games that are designed for girls do not have the same potential for spatial ability as those aimed at boys. Marketing is mostly aimed at boys so girls aren’t going to have much interest in playing games thus preventing spatial ability to improve. Maybe if the video game makers start making more games that aren’t so gender specific, both boys and girls may begin to benefit instead of continually, year after year, being bombarded with the gender diversified product.

There has always been an aggressive nature that appeals to boys and men. I guess it’s all the testosterone. With all of these games for boys, girls are still potential buyers of video games so companies have created games designed for them. I’ve heard that over the years, manufacturers didn’t even believe that girls played games. Attempts at games such as Barbie, probably the biggest seller of all, Pokemon, and Spice Girls are all a far cry from what is being offered to boys. Although some video games now star female characters such as Lara Croft of Tomb Raider and Joanna Dark of Perfect Dark that attempt to appeal to teenage girls but fall short because of the violent nature of the games

Some topics in this essay:
War Teams, Wal-Mart Buy, Perfect Dark, Spice Girls, video games, , boys girls, Spiderman Final, Rogers Video, video game, games boys, games designed, games boys girls, female characters, gender diversified, spatial ability, boys situations, games themselves,

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Approximate Word count = 791
Approximate Pages = 3 (250 words per page double spaced)


  

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