Hackers in America
“In the 1960’s and 1970’s, to be a computer hacker was to wear a badge of honor.” (Cyberpunk, 11) Some say they’re thrill seekers. Others say they are criminals. Hackers have been a part of our vocabulary since the computer revolution started. They have a whole subculture viewed as dark by some, but others view it as a knowledge-seeking community of people that want to learn more. Some of them help business, but others destroy business. Either way they are using their knowledge of the world web of computer networks to show us just how vulnerable we all are. The 1960’s was when hackers first starting emerging in our vocabulary. They were the legions of programmers out there that sat for hours on end looking at punch cards and thousands of lines of computer code trying to find a bug. They weren’t always at a computer necessarily. Their ability to use their minds to think up advanced logical hoaxes was legendary. “During a 1961 Rose Bowl game between Washington and Minnesota, Cal Tech students made substitutions for the cards to be held up by fans at halftime. Instead of Washington, the cards spelled out Cal Tech.” (Cyberpunk, 11) In the 1980’s the negative connotation of the hacker came into view. They were
He is using the argument that since one thing happened with one group, it should happen with other groups as well. To him since hackers are already immersed in a culture of lying and cheating, when hired by the business community it will just continue. In Cyberpunk pathos was used as a device in conjunction with ethos to convey its message of both sides of a hacker to the technical community and what would probably be described best as kids looking to become hackers. Markoff, one of the authors of this book, was one of the first big investigators of computer crime. In 1988 he broke the story of Robert Morris and the computer worm on the front page of the Times. They used such authoritative figures as Steven Levy, who wrote the book Hackers, to make appeals to the reader. A good majority of the arguments are in anecdotal evidence as well. Stories such as the aforementioned football game are used to draw attention that hackers are elaborate geniuses that will take the time to fashion a trick. When made in 1983 the main purpose of War Games was to inform the American community, especially the teenagers and parents of teenagers involved with computers at the time, about the ability of computers. There was no real information being released to the public about hackers for the most part, but that which was released was too advanced for the common person, and that which the public didn’t understand they feared. War Games was a bridge to the commoner to show them that the perception of these computer criminals wasn’t necessarily correct. War Games used pathos as its rhetorical device by showing the main character running from the authorities, helping his girlfriend, and using his brain to beat the computer. It gave an emotional appeal to the audience by watching him run from all these people after him, but at the same time caring about his girlfriend and trying to protect the world. We should be encouraging children who enjoy using computers to learn more, to learn deeper. We need school teachers who have more than a passing knowledge of the user interface; we need books for children that teach operating systems fundamentals and database theory in an enjoyable, challenging way; we need recognition of the gifted, support for the oddballs who prefer trackballs to basketballs; we need summer jobs for brilliant kids with a knack for security. (2) All of these sources agree on one t
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Approximate Word count = 1615
Approximate Pages = 6 (250 words per page double spaced)
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