Video games vs. columbine
On April 20th, 1999 two teenagers, Eric Harris and Dylan Klebold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to shoot other people in real life. Violent video games can and have led children to committing acts of violence against other children and adults. Growing children are easily influenced by the examples laid out before them. A young boy who plays hockey and follows the sport closely is probably more likely to resort to violence to solve a conflict than a boy whose role model is a pacifist folk-singer simply because violence and fighting is a prominent overtone of the sport. The same goes for a child who is very interested in one or more of the numerous video games available that focus on killing as their main theme. A child who plays violent video games will resort to violence more easily when faced with a p
Therefore, violence in video games for any medium is a dangerous thing to children who are at an age where they are easily influenced by the subjects around them. Video games promote an interest in guns, present a distorted reality, and may actually train people to be marksmen. Incidents like the Columbine school shooting, the worst school shooting in the history of the United States, are proof of the influence of heavy violence in today's games. Violent video games can teach a person how to aim and use a handgun. In an article of the July issue of Shift magazine, the editors addressed the issue by giving a young man who had played violent arcade games all his life a real handgun at a shooting range where he could test his shooting ability for the first time. Even the young man himself was perplexed when he missed an incredibly low percentage of the shots fired. He was shooting with deadly accuracy and he had never even held a real gun before in his life. Similarly, a man in the United States walked into a church with a Glock .18 16-shot pistol and killed twelve people with it and injured another two. Twelve of the sixteen shots he had available to him were so accurate, he was able to kill a fleeing person in a single hit—shooting accuracy that many trained law enforcement officers cannot equal. The unsettling part of the story is that the man had never shot a handgun before, not even before h
Some topics in this essay:
Columbine Colorado,
Similarly United,
video games,
Incidents Columbine,
violent video,
violent video games,
Columbine April,
Dylan Klebold,
violence video,
video game,
Video Games,
violence video games,
real life,
main theme,
violence children,
video games violence,
walked church,
games violence,
video games teach,
games violence video,
resort violence,
Join now to see the rest of the essay!
Approximate Word count = 954
Approximate Pages = 4 (250 words per page double spaced)
More Essays on Video games vs. columbine Professional Papers: |
CUSTOMER SERVICES
|
|
Saved Papers
You haven't saved any papers.
|