Machines in Dandelion Wine
The novel Dandelion Wine by Ray Bradbury deals very much with memory and life. Bradbury uses many things throughout the story to communicate this. A key method that he uses in this novel for symbolism is embodying ideas in machines. Bradbury uses machines in Dandelion Wine to communicate the motifs of this story. The main ideas of this story include memory, age, struggle for happiness, and the acception of life and death. Bradbury portrays the motifs through machines to emphasize key points of the story. The machines in the Dandelion Wine serve more than one function; both practical and symbolic. Although the machines in the novel are all used to reflect some image of the stories main ideas, some also have practical use which then emphasizes their symbolic meaning. Also, the machines are not all physical contraptions. Although some of the machines are based on mechanical devises, others are simply contrived by the author. Established by characters' actions and the way they are perceived by other characters. The characters use their knowledge and wisdom to pass on experiences and memories. The machines have some sort of goal, or intention and In turn helping others come to realizations of life. The machines in Dan
Bradbury effectively uses machines in the novel Dandelion Wine to communicate major ideas of the story. They clearly portray the images of memory, happiness, life, youth, and acceptances of age. The machines each have their own situation, but collectively they all commonly share the emphasis and points of experience and memory. All of Dandelion Wine is a memory, it is all based on memory and incorporates the other ideas to compliment the memories of Green Town. It uses all of the machines to tie past, present and future experiences both symbolically and practically. Dandelion Wine takes advantage of a unique device in the machines and clearly reflects the ideas of the story through them. Another machine in Dandelion Wine is the Happiness Machine. This machine was invented by Leo Auffman. Mr. Auffman bases his invention on the idea that he can promote happiness by combining pleasant images, scents, and noises into one machine to give a truly happy experience. One problem with the Happiness machine is that it may provide a pleasant experience for the person taking it all in, but it does not inflict true happiness. The images that Leo puts in the machine include pictures of Rome, Paris, and London and other things that remind people of what they may never have the chance to experience for themselves. “’I never even thought of being in Paris in my life. But now you got me thinking: Paris! So suddenly I want to be in Paris and I know I’m not’”(P.60). The Happiness Machine creates a false feeling of reality and happiness. When you are in the Happiness Machine it is great, but after a person gets out of it they are cruely reminded of the bland lifestyle of Green Town. Another problem that arises from this situation is that Leo Auffman allows himself to be consumed by the false reality of the Happiness Machine. Leo gets so caught up in trying to create this utopial devise that he entirely neglects reality. His wife resents his lack of attention to her and tension between the couple develops. “’Happiness,’ she wailed. ‘And for the
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Tarot Witch,
Green Machine,
Colonel Freeleigh,
William Tara,
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Fern Roberta,
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Approximate Word count = 1409
Approximate Pages = 6 (250 words per page double spaced)
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