Video game killers
In John Leo’s essay “When Life Imitates Video,” he describes how violent video games affect children’s views on killing. Leo also points out how these types of games desensitize children and make it easier for them to kill. According to John Leo, “We are now a society in which the chief form of play for millions of youngsters is making large numbers of people die ”(360). Millions of children are addicted to playing violent video games. Children know the difference between reality and fantasy; however there are a few unstable children who get a hold of these violent video games. It is the neglected, beaten, picked on and made fun of children who begin to imagine these violent games as more than they really are(360). “Adolescent feelings of resentment, powerlessness, and revenge poor into the killing games. In these children, the
Leo concludes by saying, “No, there isn’t any direct connection between most murderous games and most murders. And yes, the primary responsibility for protecting children from dangerous games lies with their parents, many of whom like to blame the entertainment industry for their own failings”(360). Most video games today make it easier to know how to kill someone and may even desensitize children to violence. Grossman says, “Michael Carneal, the schoolboy shooter in Paducah, Ky., showed the effects of video-game lessons in killing”(360). Carneal fired his weapon nine times, and he hit five people in the head. “Head shots pay a bonus in many video games”(360). The killing in the video games is supposed to be harmless fun. “This looks like the final lesson in a course to eliminate any lingering resistance to killing”(360). Video games are becoming more and more realistic over the years. The weapon
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Approximate Word count = 623
Approximate Pages = 2 (250 words per page double spaced)
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