Call of Duty game review (evaluative essay)
Electronic Arts created Medal of Honor in late 1999 and, ever since then, has been the market holder for the World War II first-person shooter, until now. Although the list of Medal of Honor releases was very successful, players found the games to lack reality. People want to experience the historical moments of today’s popular movies like Saving Private Ryan, Band of Brothers, and Enemy at the Gates in their gameplay. Activision realized the flaws of EA’s games and produced Call of Duty. Because of the frightening realism of its gameplay, graphics, and sound, Call of Duty is, by far, the most breath-taking WWII game in existence. First of all, the gameplay literally places your jaw on the floor. Call of Duty provides a unique experience of playing as American, English, and Soviet soldiers with each country’s weapons, vehicles, and fighting tactics. The advanced artificial intelligence of the game allows for improved interaction of both squad members and enemy units. In Medal of Honor, squad members’ intelligence was quite low. Often times they would die by not hiding behind things and being shot out in the open numerous times. Enemies, most of the time, would just charge until they were gunned down like in some cheesy W
Second to gameplay is graphics. In this game, they are a key role in portraying an accurate feel for the World War II experience. Because of the open landscape of some levels, Activision had to make sure to include a long viewing distance. That way, enemy units don’t simply appear out of the fog. Instead, the enemy can be seen as far away as you can physically peer into your monitor. Lights, shadows, and textures of the sky, the ground, and the multiple pieces of scenery are very advanced compared to other games. The sun, during evening hours, will shine in your eyes. Items like trees, rocks and people will have shadows that cast an accurate depiction of the object and will even leave shadows on other objects. The textures are the most extraordinary. While huddled behind a stone wall, you can look over at your squad mate and watch his facial expressions while bullets ricochet off the top. Buildings have a three dimensional quality to them. When you look at them, you know what it would feel like to run your fingers across them. The cracks, the moss, the doors, and the rubble are vividly realistic. At one point in the game, I was killed while off-guard, looking at a pile of rubble that crumbled off a destroyed building. orld War I movie. In Call of Duty, however, members of your team tend to take cover, give supporting fire, and generally fight like you do.
Some topics in this essay:
War II,
Call Duty,
Medal Honor,
English Soviet,
Enemy Gates,
call duty,
World War,
medal honor,
world war,
gameplay graphics,
Electronic Arts,
world war ii,
fire sergeant,
bullet fire,
war ii,
enemy units,
play bait,
graphics sound,
gameplay graphics sound,
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Approximate Word count = 923
Approximate Pages = 4 (250 words per page double spaced)
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