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Video Game Violence

Video games came about in the 1970’s which by the end of the decade became the most popular childhood activity. Many adults at the time questioned the possible effects that these games could have on children and were almost certain that they would be negative effects. During the middle 1980’s companies released games for personal computers leaving the home video game console to be a thing of the past. Despite the new technology, the home video game console hit a resurge in popularity with the release of the Nintendo in 1986. With the competition between computer games and video game systems skyrocketing, the advancement of technology as well as the content of the games were changed emensly. Due to this rapid improvement the content of these games became more visually violent and extremely detailed.

Video games have been known to contain violence since their conception. Trying to determine that there is violence in a video game is very easy to answer and that is, yes. Violence plays an important role in video games with first person shooter violence present in the earliest to the most advanced modern games. Wonder Boy and Space Invaders can be looked upon as a couple examples of these early games that contain violence. The ga


The result of the study was that they found very measurable consequences of girls’ behavior after playing or observing these video games. Their reaction was increased activity and a likelihood that they would play with aggressive toys. The less aggressive video games mildly decreased activity and increased girls’ passive play. Despite the affects these video games had on the girls, the boys weren’t affected by the exposure. The boys’ tendency to play with more aggressive toys was higher than that of the girls to begin with, and suffered no affect from the video games. Cooper and Mackie hypothesized that the differences found to result from inexperience leading to greater arousal.

Even though these games contain a high degree of violence they may not be any worse than your nightly news in which very few people show any concern over that. More importantly, we must look at the relations between violent video game players and their social interaction to examine the affects.

When proposing gender as a factor in the affects of video game violence one might automatically include the age of the person. Although a large portion of literature finds no relation between video game violence and player behavior, that does not pose true for the age of the player. One would think that older players would have less of an effect from the game than that of a younger person due to the amount of maturity, this is not the case. Studies found that relations between older and younger players and violent video games were alike (Griffiths, 1999). The difference in age did affect how the players showed their effect. These studies revealed that there might be a relation between violent video games and aggression which was often manifested through increases of violent or aggressive play. These same studies also observed that studies on older players showed that increased aggression was present but it wasn’t manifested through beh

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Approximate Word count = 1299
Approximate Pages = 5 (250 words per page double spaced)


  

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