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THE RELEVANCE OF GAMES IN THE ENGLISH LANGUAGE TEACHING CLAS

THE RELEVANCE OF GAMES IN THE ENGLISH LANGUAGE TEACHING CLASSROOM

One useful strategy to encourage language acquisition is using language games. When using games in the classroom, it is beneficial for teachers to have a complete understanding of the definitions of games, which usually are defined as a form of play concerning rules, competition, and an element of fun. Teachers should also consider the advantages of games: the ability to capture students' attention; lower students' stress; and give students the chance for real communication. Lastly teachers need to assess how to use games appropriately in the classroom. It is important to choose an appropriate time and integrate them into the regular syllabus and curriculum. However, because of the limitations of the syllabus, games often cannot be used, as much as they should be. Therefore, it may be challenging for teachers to try to add some games in class in order to develop students' English proficiency of the target language.

However, even though games sometimes do not work since student have different learning styles and preferences, and some other factors such as being used in an inappropriate time, the nature of games themselves, and even the nature of t


Some of the oldest board games may have evolved from methods of divination, or fortune-telling. The game of go, which many experts regard as the finest example of a pure strategy game, may have evolved from a method of divination practiced in China more than 3000 years ago, in which black and white pieces were cast onto a square board marked with symbols of various significance. Go also involves black and white pieces on a board, but players deliberately place them on intersections of lines while trying to surround more territory than the opponent.

There are a great number of language games. So teachers have a variety of choices. However, in deciding which game to use in a particular class and which games will be most appropriate and most successful with their students, teachers must take many factors into account.

Some topics in this essay:
COMMUNICATIVE THEORY, EDUCATIONAL GAMES, DEFINITION GAME, TYPES GAMES, CLASSROOM INTRODUCTION, GAMES Games, DIFFERENCES Play, RULES INSTRUCTIONS, VS COOPERATION, CHARACTERISTICS CONSIDER, language games, playing games, games classroom, target language, language learning, students' language, lower students' stress, communicative classroom, game students, real communication, help students, using games classroom, capture students' attention, choose appropriate integrate, appropriately classroom choose,

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Approximate Word count = 4507
Approximate Pages = 18 (250 words per page double spaced)


  

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