Computer Generated Images, in terms of the advancement of entertainment technology, a relatively new invention credited to mankind, but in terms of this century C.G.I is now entering its third decade of ever improving and developing images and simulation of real life.
The first major movie to use CGI effects to make a "computer simulation" was ‘Star Trek II – The Wrath Of Khan’ (the "Genesis Effect"). Closely followed by ‘Tron’ also in 1982 which was the first film to mix C.G.I backgrounds with live actors. The 1980’s saw the introduction of basic computer generated images, experimentation of different materials that could be realistically produced, i.e. Liquid - ‘The Abyss’ 1989 and ‘T
By way of synergy filmmakers enhance marketing and income from a film by releasing different merchandise of a film at the same time as the film release. A popular example would be the release of ‘The Matrix’ game at the same time as the release of the second part of ‘The Matrix’ trilogy.
Computer generations may be stunning as a finished product but are extremely time consuming. Often computers can’t read the different frequency of lights so sometimes characters made using C.G.I don’t appear realistic and can look off putting.
C.G.I is not just used in films but is used to enhance the viewing of many other visuals such as the news, advertisements, computer games and music videos. These are all examples of convergence between C.G.I a