Computer Games - Good or Bad?
Furry, harmless hedgehog? Or crazy suicidal Rodent? Average, everyday plumber? Or, cruel, tortoise squashing pipe cleaner? Many teachers, psychologists, game manufacturers, parents, and of course children have debated this for many years - are video games affecting our children in a positive or negative way? This is what I’ll try to uncover in this report. You can find video games everywhere nowadays; they are in nearly every child’s home in one way or another, you can find them on mobiles, arcades, Digital TV, portable games consoles and of course normal games consoles. So, is this a good thing or not? The history of video games dates back to the 1970’s, where a man named Nolan Bushnell developed an arcade video game called ‘Computer Space’. It had many technological innovations, but the game play was confusing and the game didn’t hit big in the market audience. However, from the profit he made on it, he left his previous company, Nutting Associates and formed Atari Inc. Here he developed a game along with Alan Alcorn, which became the most revolutionary game in gaming history. The game was called ‘Pong’ and it involved two vertical lines on opposite sides of a net that could bounce back a
Even though there is a presence of violence in video games, studies have comparatively shown that video games can prove to have positive outcomes and effects. One benefit and use that of physical rehabilitation, such as the patients recovering from hand treatment. More commonly though proponents of video games suggest that video games could be a friendly way to introduce children to computers, improving hand-eye co-ordination and attention to detail. This benefits them as they become detailed thinkers and puzzle solvers. They are a healthy way to release stress and anger accumulated over the day. This benefit has also been taken advantage of successfully in the armed forces; the armed forces want their soldiers to pay more attention to details and have found that video games offer this benefit in a unique way - they actually involve the soldiers, rather than watching videos - they are interactive. They improve visual perception (spatial awareness)
Some topics in this essay:
Cocaine’ Children,
TV Video,
Bad Video,
Tomb Raider,
Alan Alcorn,
Rodent Average,
Parents Teachers,
video games,
Shigeru Miyamoto,
Nolan Bushnell,
Digital TV,
game manufacturers,
bad video games,
hand-eye co-ordination,
lack social,
lead bad,
bad school,
games resulting,
armed forces,
playing video games,
video game,
game called,
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Approximate Word count = 1317
Approximate Pages = 5 (250 words per page double spaced)
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