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Gamers and Addiction

When does entertainment stop and addiction start? How many people play addicting games that soon begin to encompass their life? Well, some games addict some people so intensely that their life begins to revolve around the game. Such games could be chess, basketball, or most often computer games. It is very possible for a game to influence ones life so much that people begin to play the game more often than they work, sleep, or socialize. An underestimated addiction like this could very easily destroy ones personal and financial life.

Often hardcore gamers start off playing easy games that do not involve much thought process or social means of contact. These games are usually one player games or games that have a distinctive storyline that ends when you complete the game. Well what if the game was never ending and the social world that is embedded into the structure of the online multiplayer game actually rivaled your real life friendships. Many gamers become involved in these games through a friend or a co-worker. These MMORPG, Massive Multiplayer Online Role Playing Games, are based on a pres


Addictions to these games can become very intense and real. People begin to take the game more serious than real life. Hours upon hours are spent grinding away at the game trying to improve your character. Then even more time is devoted to keeping an ongoing friendship functioning. Guy characters and girl characters get married just like in real life. All the while the gamers become more trapped and more reluctant to stop playing when enough is enough. You may not realize how many people actually suffer from addictions such as these or how serious they can become. Ebay, the popular auction website, even has virtual items from games such as these. People spend hundred of real dollars on virtual property just to advance their way of life inside the game. This is just the lesser of what this addiction can drive people to do. A May 28th, 2002 CBS News article revealed just how deadly this addiction can become. A 21-year-old male who became so intertwined in his online life that he would spend over 12 hours a day online. The last time he logged onto the game was at 6 a.m., someone heard the shot around 11 a.m. and then

Some topics in this essay:
Playing Games, Gamers Addiction, real life, playing game, social world, real life gamers, real life friendships, involved games, massive multiplayer online, life friendships, play game, life gamers, ones life, people begin, life hardcore,

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Approximate Word count = 763
Approximate Pages = 3 (250 words per page double spaced)


  

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