The effects of violence on TV
Did you hear about the recent Jonesboro shootings in America where an 11-year-old and a 13-year-old shot down and killed four school mates and a teacher? The outrage has been put down to many things including exposure to violence in the media and computer games. Television authorities will tell you that TV doesn’t breed murderers, and to some extent it is true, but the fantasy violence on TV and computer games is enough to tip a blood-drenched fantasy or perhaps a gruesome dream of revenge into an irreversible act of reality. The debate over the effects of violence in the media and computer games has been going on for quite some time, but it was only in 1997 that it reached significant status just after the killing of an 11 year old boy by a 14-year-old in Japan. The 11-year-old was decapitated and his head placed on the school fence. The idea supposedly came from a form of media or computer game. This lead to the investigations of the so-called "Nintendo generation", a generation so focused around computer games and television that reality is no longer easy to distinguish from fantasy and abnormality. Professor Fukaya of the New York Times says "They haven’t been growing up with real feel
While it is indisputable that media violence has a profound effect on children and the emotionally vulnerable, media images alone do not create murderers. The fingers on the triggers in Jonesboro may have belonged to 11-and-13-year-olds, but the real criminals of this crime and many others of this sort are the societies world-wide who allow TV to ram murder and other forms of violence down their throats, and who hand out guns and other potential murder weapons for playtime. Society needs to realise that it has taken a backward step in allowing make-believe violence to become such a way of life. We as a society need to regain an understanding of the true value of human life and this needs to be reflected in the media. The standards that are accepted on TV in this generation will become the standards that will be accepted in real life the next generation become possible - including acts of gruesome violence. An adults responsible brain distinguish reality and fantasy, but a child, who can’t distinguish the The rampage in 1987 by a sacked mail man put the term ‘going postal’ into the American vocabulary, meaning: a murderous rage. Since then a computer game has been made, although it is banned in Australia demo’s are available on the internet. The game POSTAL
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Approximate Word count = 860
Approximate Pages = 3 (250 words per page double spaced)
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