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power of violence

People fighting, weapons, gun fire, pain, and hurt none of us want in our lives, and yet all of this is a part of almost everyone’s every day life through entertainment. Try to think of the last time a day passed when you saw no violence whatsoever. It’s hard, if not impossible, to do. In today’s society, images of physical beatings, people being shot or stabbed, and even more gruesome scenes, are a part of multimedia we view every day in our lives through television, movies, and games. How long has society been like this? If you are older than about thirty or thirty-five, there may be a time where you remember violence not being so present every day. Younger generations, on the other hand, have grown up in a world where seeing such violence is not such a big deal. The fact is that violence in today’s multimedia has drastically numbed people’s view on real life violence.

In today’s society, the younger generation finds violence to be a non-event. The younger the person is, the more violence he or she has been exposed to. These days, to see a person shot and killed on television doesn’t faze anyone. A five year-old and his parents could be watching the same show where a man is


brutally beat to death and neither the parents nor the child would have any sort of reaction.

The final point to finding violence in multimedia lies in the world of videogames. Up until just recently there was no rating for the games played primarily by children and teenagers. People had, relatively, no clue as to what the games contained beyond looking at the box. Granted, not all video games contain violence, but the ones that do seem to have endless amounts. In some, it even seems as though the point is to see how large of a body count you can get. If you knew that your seven year-old son was playing such a game would it bother you? With today’s technologies the realism of the graphics is incredible. It is so real looking, in fact, that some describe newer games as “playing a movie.”

Children are much more susceptible to this because of the amount of exposure they have at such a young age. This embeds a “numbing” agent into their brain that fades the definite line between multimedia and reality. The most common source of violence in multimedia is found in the television. When the TV first appeared back in the early nineteen fifties, shows were strictly regulated and monitored for content. What happened? Nothing supposedly. Television is still monitored and regulated just as it was when TV signals first came into homes around the country. So where did shows like I Love Lucy and I dream of Genie go? Well, we now have Friends and Darma and Greg to entertain us. But we forget about all of the other shows that are out there containing much more than jokes and laughs. Shows like LA Undercover and Dark Angle contain tons of great entertainment, but, with shooting, fighting, drugs, and killing. And yet, we watch Friends at seven and flip the channel to watch Dark Angle at eight without even twitching a muscle beyond moving our thumb to push the remote buttons.

Another large dose of endless violence can be found in movies. While movies are more regulated, or are supposed to be, and are in a controlled environment, they are

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Approximate Word count = 1396
Approximate Pages = 6 (250 words per page double spaced)


  

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