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Digital Trash Reading

Imagine your daughter in a dark, tight-spaced, labyrinth, so narrow that there is barely enough room to strafe left or right by one foot; with her broken radio in one hand and her assault rifle in the other. She’s cut off from all communication, and since she has found no other crewmate alive in this alien labyrinth, they could all possibly be dead. As she navigates through endless passages, she hears a hoarse growl. She turns right on a blind corner, not knowing what lies ahead. Little does she know that a massive behemoth of a creature awaits the next turn, waiting to quickly catch her defenseless and rip her apart before devouring her. She sees the monster right in front of her, swinging its arm towards her as the first act of instinct. Alarmed, she raises her rifle and drills the monster full of bullets. The creature falls smoking down at her feet, and she lets out a cocky grin as 500 points are added to her score on the top of the television screen. Before running off to kill another alien creature, she pressed the pause button and walks to the kitchen for a quick snack. This is video gaming.

Controversy continues to escalate on games such as one described above between parents and gamers, regardin


McDowell, Nick. “Guys with PhDs are saying videogame violence has no clear link to higher aggression levels in children. “Let’s lynch ‘em!” Sony Web. 9 Aug 2000.

Yet banning videogames is still an issue today. Videogames are already rated like movies, and every game is reviewed by the ESRB (Entertainment Software Rating Board). Ratings are: E for everyone, T for teen 13+, M for mature 17+, and AO for adults only. When this was done, the world followed the precedent to protect their children from violent content (which is a good thing). In Australia, all videogames now go through a screening test. Only adults will be able to play violent games and excessively violent games would be completely banned (Ask 1).

You may ask: Nice essay but, what’s YOUR reason for gaming? Simple, it’s my hobby. I play videogames for the same reason why I read books; playing videogames sometimes gives me a good scare like a Stephen King novel. Videogames are just like books in a way, except you’re interacting with the storyline itself (whether you be the good guy or the bad guy). Playing videogames, to me, is a first person narrative book, and I don’t want them taking away my Metal Gear Solid 2: Sons of Liberty (an interactive novel by Hideo Kojima). So next time your daughter is joyfully shanking down alien monsters in a distant planet with her Playstation controller, just keep in mind that if anyone protests, there is a proof of protection on the game’s CD case, the ESRB tag. Ignorance is not bliss, and it applies to the subject. It is the parent who chooses to allow their minors to play certain games, and if they choose to be unaware of it, they lose the argument.

Some topics in this essay:
Trash-reading Imagine, Columbine School, Organizations ESRB, Turtles Wynar, Magnavox Odyssey, Board Ratings, System Adorably, Resident Evil, Playmate PC, Mortal Kombat, july 8, 8 2003, july 8 2003, violent games, gaming console, world war ii, magnavox odyssey, negative behavior, reviewed esrb, gaming industry, war ii, july 7 2003, playing videogames,

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Approximate Word count = 1824
Approximate Pages = 7 (250 words per page double spaced)


  

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