video game censorship
To start, there's little evidence of a link between video games and aggressive youth. While the video game industry was exploding between 1994 and 2000, juvenile violent crime arrests (ages 15-17) dropped by 44 percent and young adult violent crime arrests (ages 18-24) dropped by 24 percent, according to the U.S. Department of Justice. To further explore the issue of censorship, we will look at a tragedy concerning video games: One of the most horrifying experiences in recent American history is the tragedy that occurred at Columbine High School in April of 1999. Allegedly Eric Harris and Dylan Klebold, , the two kids that mercilessly killed innocent victims, played violent video games at one point in their lives. Immediately thereafter, video games were blamed for causing the two kids to bec
It’s a fact that 80% of video game purchases kids make are facilitated by their parents. There’s already a tool out there to help parents decide what games are acceptable for their kids. If video games get censored, what's next? Computer games are the next logical steps in censorship, followed by movies, literature, and any other kind of free speech. Would they go so far as to ban human thought? As one can see, video games are but a small piece of the pie. Video games don't need to be censored because of violence in society. The problem's a lack of parental involvement and a lack of informed decisions. Parents need to be more absorbed in their kids' lives, at least where video games are concerned.
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Approximate Word count = 550
Approximate Pages = 2 (250 words per page double spaced)
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