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Chain of Events

Instead of a headline reading, “A Young Boy was Shot by a Classmate,” it would read, “Schoolboy Killed for Sneakers.” Ironically enough, an autopsy report would never read, “Cause of Death: Sneakers.” The fact remains that blaming does not solve problems. To really evaluate a particular motive behind a crime or violent act, the character and behavior of the person who commits the crime or violent act must be evaluated. Violence may be cause by one’s inability to not act on impulse; however, some violent acts are premeditated. A continuous flow of questions arises whenever a crime is committed. Causes of anti-social behavior and motivation behind violence vary and will continue to be debated, but anger, fantasy, and instability will always be key players in violent behavior.

Acting hostile or harmful towards society is described as anti-social behavior. Causes for a person to act hostile or harmful lie solely in the character and behavior of the person. Because a person’s nature and behavior are shaped by the environment in which the person lives and previous experiences, it can be concluded that family is the main cause of a person’s behavior. Therefore, if a child commits a crime the


Unfortunately, society does not respect family values. It was not considered “cool” for Dylan Klebold and Eric Harris, the two responsible for the Columbine High School killings in Colorado to brag about their “good upbringing.” These boys terrorized their classmates and teachers while pretending to play a video game. It has been suggested that since many of the games that they played involved realistic characters as well as realistic deaths that they were actually training to kill people by playing these games. Dylan and Eric are not the only kids in town playing these games. Michael Carneal of Kentucky is also a schoolboy killer. In nine shots he hit eight people five of whom were hit in the head or neck. The fact that most violent video games give bonus points for headshots could have affected his aim. Soldiers are trained to kill in battle through simulators and the Marines are adapting one of the Colorado killer’s favorite games, Doom, to use in training. Video!

games, which are generally used for entertainment purposes are now becoming “murder simulators.” The question of whether or not the parents of the boy knew what kind of games he was playing cannot help but be ask. On the other hand, these video games are very popular and the question of what kind of society plays games that involve killing arises also (Leo 468).

One of the main causes of abusive and violent behavior is superiority. White men commit the majority of hate crimes and are considered superior because for centuries they have dominated society. Ironically, white men created the first American prejudices. They came to the New World and took the land as their own by overseeing and killing the Indians. Once the Europeans acquired New World, they realized they needed people to work the land while laws and government were created (Shelton 476-78). A lower class was needed to work the land; so, Africans were captured to come to America with the stipulation that they would work for the white man. Africans became slaves; thus began all the prejudices of the black man. Black men and women and their equality was not considered in the making of America’s first laws; however, the me who created this government that would effect any future society are our founding fathers, the upper hand, and they are praised for everything they wr!

oy was suspended from school for drawing a soldier holding a knife. Another boy was suspended for posse

Some topics in this essay:
Indians Europeans, Death Sneakers”, Carneal Kentucky, Atkinson Schacher, Peterson Skiba, Columbine School, Sarah Edmondson, Mickey Mallory, Ben Darras, Oliver Stone, video games, violent act, anti-social behavior, violent video games, “natural born killers”, copycat violence, crime violent, feel safe, playing games, ben darras, blaming solve, “entire village” responsible, character behavior person, prevention plans, crime violent act,

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Approximate Word count = 1655
Approximate Pages = 7 (250 words per page double spaced)


  

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