Chemistry Through Entertainment
For many years students have been taught in the traditional classroom setting. You have a teacher, blackboard and a desk. Most students want to learn, but loss interest or are discouraged when they learn above or below the average learning speed. But when students are offered an opportunity that allows them to learn at their own pace and in the comfort of their home the outcomes are unlimited. Allowing students to interact with what they learn has proven time and time again to increase their interest and the amount of information learned and remembered. Many studies have been done that support our groups’ hypothesis that video games do affect the way a person thinks and acts. Therefore it would only make sense that having a Chemistry video game that taught you chemistry would embed the information that is being taught into the students mind, because of the interaction and having to be aware of what is going on in the game to advance to the next chapter. In our interactive video game we would have a teacher, just like in the normal classroom setting, but you would read the sections on your own and would play games to show how well you comprehend the information that you had just read. There would also be an option for the section
When the first videogames were introduced and gaming consoles were invented, the public thought they wouldn’t last more than a few years. Almost thirty years later, the business is still going strong with advancements in technology almost overnight. It seems easy to think about how to make a video game that people can enjoy and learn from, but the hard part is to get an interactive learning game that would appeal to high school or college students. I believe learning chemistry through a video game could work really well if you took a role-playing game, such as Final Fantasy for the Playstation 2 console. This is one of the more prestigious games that are available because of the outstanding graphics and gameplay that are provided. The game also includes events throughout the game where the player must fight different enemies and also the infamous main bosses that all good video game are equipped with. An article from Technology Review tells the reader to imagine returning home with a student after school hours. At this point the article then goes into how the reader would observe the student in engaging in video games that he/she is more eager and willing to learn the rules and strategies of that game than any other homework assignment or test that student might have. Also the student would retain and recollect more things that happened in the game than he/she ever would in the classroom. Face the fact; younger people want things that are more entertaining and “fun” for the individual. If it were possible to bring entertainment to a level of learning through video games it would be an incredible breakthrough in the education system. The introduction of videogames and game consoles to society created a market that has had a huge impact on teenagers and the amount of time that they spend playing video games. There is an educational importance that they can acquire from playing video games. Try to think about the most difficult aspect of teaching. There are many that would say that relating the material to something that the student enjoys if a very good way of teaching. Then think about what almost all children and students enjoy doing. The answer is video games. It is hard to find someone that doesn’t enjoy a great video game complete with strategies, graphics, and videos. Most people would say that it is impossible to relate a video game to chemistry but it can be done with the right amount of imagination and ingenuity. So how is chemistry going to be taught through this video game? Quite simply actually, differe
Some topics in this essay:
,
Fantasy Playstation,
Packy Marlon,
Technology Review,
GameCube Dreamcast,
Invaders Pong,
Super Nintendo,
Frogger Pacman,
video game,
video games,
interactive video,
interactive video game,
Playstation Playstation,
video game allow,
throughout game,
game allow,
interactive video games,
videogames introduced,
available public,
playstation playstation,
playing video,
chemistry video game,
teaching videogames,
related main topic,
Join now to see the rest of the essay!
Approximate Word count = 1726
Approximate Pages = 7 (250 words per page double spaced)
More Essays on Chemistry Through Entertainment Professional Papers: |
CUSTOMER SERVICES
|
|
Saved Papers
You haven't saved any papers.
|