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Chemistry Through Entertainment

For many years students have been taught in the traditional classroom setting. You have a teacher, blackboard and a desk. Most students want to learn, but loss interest or are discouraged when they learn above or below the average learning speed. But when students are offered an opportunity that allows them to learn at their own pace and in the comfort of their home the outcomes are unlimited. Allowing students to interact with what they learn has proven time and time again to increase their interest and the amount of information learned and remembered. Many studies have been done that support our groups’ hypothesis that video games do affect the way a person thinks and acts. Therefore it would only make sense that having a Chemistry video game that taught you chemistry would embed the information that is being taught into the students mind, because of the interaction and having to be aware of what is going on in the game to advance to the next chapter. In our interactive video game we would have a teacher, just like in the normal classroom setting, but you would read the sections on your own and would play games to show how well you comprehend the information that you had just read. There would also be an option for the section

Some topics in this essay:
, Fantasy Playstation, Packy Marlon, Technology Review, GameCube Dreamcast, Invaders Pong, Super Nintendo, Frogger Pacman, video game, video games, interactive video, interactive video game, Playstation Playstation, video game allow, throughout game, game allow, interactive video games, videogames introduced, available public, playstation playstation, playing video, chemistry video game, teaching videogames, related main topic,

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Approximate Word count = 1726
Approximate Pages = 7 (250 words per page double spaced)

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