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Quake III

Unreal Tournament and Quake III: Arena

When most gamers think of great multi-player games, Unreal Tournament and Quake III: Arena are on the top of the list. Although I am a fan of id Software’s Quake I and Quake II, I was very disappointed with Quake III. There was none of the things in Quake III: Arena that I had come to love with the other Quakes. That is why I would like to tell the gaming community that although Quake III is an okay game for a small period of time, Unreal Tournament will continue to be fun for longer than two hours.

Before I begin though, I feel a little background information would be appropriate. My deep obsession with Quake started with Quake I, released by id Software in March of 1998. After playing the game through many times, I was overwhelmed to hear that Quake II would be out soon. Released in November of 1997, Quake II far surpasses the original Quake in every aspect. The graphics, sounds, and game play—everything was excellent. Then in December of 1999, Quake III was released.

Epic Games, creator if Unreal Tournament was completely new to me. I had heard of their games, but never really looked into any of them. Their original game, Unreal, was released May of 1998, shortly after Quake I


The biggest positive for both games is the easy online multi-player accessibility. In the past, online gaming usually required the aid of some confusing underground third party gaming software. Players also needed to be savvy as to which mods and add-on levels they needed to download in order to keep up with the deathmatch community. With the coming of Quake III: Arena, and Unreal Tournament, that’s all changed. So long as one is connected to the Internet, both games are ready to play online right out of the box.

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Approximate Word count = 829
Approximate Pages = 3 (250 words per page double spaced)


  

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