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Huck Finn Esay

“Not a day’s work in all my life. What I have done, I have done because it has been play. If it had been work I shouldn’t have done it…When we talk about the great workers of the world we really mean the great players of the world.” -Mark Twain As this quote shows, games were a very important part of life to Mark Twain. This would help explain why games are such an important part in most of his works, one of which is The Adventures of Huckleberry Finn. He uses these games to symbolize many different things from maturity to the quest for knowledge, opening new views to what could have been a simple novel. This importance of games reflects that of our lives, when we must play the game of life as we learn, lose, and win. This is the reason that Mark Twain uses the various games such as tricks, disguises, superstitions, and fantasies to parallel Huckleberry Finn’s maturation and his education in life in The Adventures of Huckleberry Finn. The novel is broken up into three main stages exemplifying Huck’s maturation through the games he encounters. In the first stage, the novel parallels childhood and recklessness with games. Most obviously, Huck plays “games” with the people of his own town that he comes in con


tact with. From the very beginning of the novel, Huck terrorizes Ms. Waterson, his keeper with various tricks and antics. He plays his games on her because he is immature and only a child. Ms. Waterson tries desperately to conform Huck to the rules of her “game” by making him civilized and not allowing him to just be a child. Huck rebels against this and plays childish pranks on her, never meaning any harm and only for his own amusement. Another example of Huck’s childish tricks is when he and Tom play a trick on Ms. Waterson’s slave, Jim, while he is asleep. Although Jim could retaliate, the boys are only children and they are regarded as harmless. Another example of Huck’s child-like games is he and Tom’s “gang of robbers” whom they and the other boys form for fun. This gang plans to kill, kidnap, and rob anyone who they can find, although none of them really have any intention of doing these things. They have an elaborate fantasy in which they are all pirates and robbers, living adventurous lives of crime, but it is all just make-believe. Going as far as taking an oath, they swear into the pretend gang, taking on the disguise of feared criminals. We see their clildhood and innocence bleed through when none of them know what a “ransom” or a “stick-up” are. Although Huck is in favor of the pretending game, he becomes bored with this aimless pretending. The last point of the childhood section is Huck’s staging of his own death and his escape. Huck makes something as serious as his own murder into a game, planting clues for the others to find in his house, almost getting a sense of joy from the whole ordeal. It seems that this death fantasy reaches the point of the robber gang game, but Huck does not fully realize that this game has consequences because he is too young to understand. While escaping to Jackson Island, Huck finds a game-like enjoyment in hiding from his friends and neighbors after they discover his murder scene. When the town sends a boat down the river to find his corpse, he evades it, as if in a game of tag. All of these points together come to a conclusion that Huck is only a c

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Approximate Word count = 1438
Approximate Pages = 6 (250 words per page double spaced)


  

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