In the early 1990’s a devastating virus swept the nation. T.V. sets were gleaming in every household, with both a constricting, and addicting disease. video games had taken over all childhood pass times, and in less time than any disease could have ever spread. Children could no longer be found playing outside with friends, but rather were now nestled comfortably in front of their television sets day in and day out. Children were confined in their houses, as prisoners in a penitentiary. How could a 16-bit man-made electronic device distort the lives of not only children, but anyone who crossed it’s path of destruction.
At first the device seems to appear as nothing more than a simple time consuming source of entertainment. This is before the monster has grasped you tightly within it’s claws. It only takes one time, one f
Even after being released from the imprisonment of the video games, you will never truly be free. It has controlled you, and what you now realize is your life. Although built to entertain and occupy extra time, video games can become more than a simple pass time hobby, but can take control of your life.
ix, one experimental overview, or one opportunity to become exposed. Primary contact to the machine might come as subtle as just simply picking up a controller in a local wholesale store, or at a friends house, but if such an event is to happen, one thing is for sure; Once you have picked up the paddle, it has now become part of you. No matter where you are the paddle is nudged between your palms, or lodged in the back of your mind. Both physically and mentally you are no longer a person. Your mind is no longer mentally awake,