1. Media Violence
... the runaway success of id Software's Doom and Quake in the mid-'90s. As shooter fans, they belong to a largely hidden subculture whose members serve as the ultimate arbiters of cool within the larger electronic-games industry. They go wild over shooter games not because they are inherently any more bloodthirsty than the average American male -- they say they simply love ... like baseball for running," Jack adds. "Violence is there to grab people, get them into it, and have them say, 'That looks cool.' But once you get into it, you don't even notice the violence. You don't go, 'Oh, cool,...
- Word Count: 1097
- Approx Pages: 4
- Has Bibliography
- Grade Level: High School