1. The 21st Century Video Game Plague
... of interiors as interiors without their being opened up" (Ong 122). Video games seamlessly meld the two senses through fantasmatic effects and in doing so, provide us with a clear definition of the mood and setting of the video game. For example, if one is playing NBA 2K14 on the Xbox, every time his team makes a basket at home court he ... ...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate