1. Virtual world
... playing computer games as gaining "computer literacy" and providing a common activity for "being a family", unlike doing the traditional way of doing things together as a family like going to the church, mall or having a picnic. From the social standpoint, technology serves as a barrier in the traditional way of interaction which is being face-to-face with another. The Internet has changed the ... ...
- Word Count: 1200
- Approx Pages: 5
- Has Bibliography
- Grade Level: Undergraduate