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The 21st Century Video Game Plague


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             For example, if one is playing NBA 2K14 on the Xbox, every time his team makes a basket at home court he will hear cheering followed by joyful music, much like he would if he were at a live basketball game. Not only does the fantasmatic effect of associating cheering and euphoria to his player making a basket let the gamer know that he is at home court where all the people are happy to see him score, but it also reminds him of a real life game. However, in order to transform this reminiscent state into a vicarious one and make the gamer feel as though he is actually playing in a real life game, video games give the gamers an intimate feeling by incorporating the feeling of touch through the use of the controller (Ong 135). Gamers use the senses of sight and sound in order to judge how they should react to what is going on in the game via pushing the buttons on their controller and then are rewarded or punished also through their sense of touch depending on the consequences of their reactions. Going back to the example of the scenario where the gamer scores a basket at home court, in a video game after the gamer scores the basket, the controller will vibrate vigorously in order to symbolize the crowd cheering and showing their enthusiasm and in order to replicate the stands shaking and vibrating from the crowd stomping and clapping after a player makes a shot in a real game. Thus, by connecting sense perception to motor responses and mimicking the circuitry of the external world, video games take their victims to a different, illusory world in which every individual is under the misconception that he or she is living in and is part of the real world. .
             Unfortunately for the human organism, this illusory world is overflowing with stimulations of the organism's various senses that eventually, with time, the organism becomes numb to the senses themselves, completely losing sight of and touch with reality.


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