Imagine your daughter in a dark, tight-spaced, labyrinth, so narrow that there is barely enough room to strafe left or right by one foot; with her broken radio in one hand and her assault rifle in the other. She's cut off from all communication, and since she has found no other crewmate alive in this alien labyrinth, they could all possibly be dead. As she navigates through endless passages, she hears a hoarse growl. She turns right on a blind corner, not knowing what lies ahead. Little does she know that a massive behemoth of a creature awaits the next turn, waiting to quickly catch her defenseless and rip her apart before devouring her. She sees the monster right in front of her, swinging its arm towards her as the first act of instinct. Alarmed, she raises her rifle and drills the monster full of bullets. The creature falls smoking down at her feet, and she lets out a cocky grin as 500 points are added to her score on the top of the television screen. Before running off to kill another alien creature, she pressed the pause button and walks to the kitchen for a quick snack. This is video gaming.
Controversy continues to escalate on games such as one described above between parents and gamers, regarding the psychological effect of simulated, realistic, 3D violence on the minds of young children and growing teenagers. Yet recent research shows that videogames contribute very little to today's everyday violence, despite complaints and concerns that games influence a child's normal behavior. Technology is a way of life in today's world, computers are used by toddlers, adolescents, and adults alike; no matter what career path a person chooses, the computer plays an essential role in the job. The more our technology progresses and as our industry grows stronger, computers and electronic entertainment will grow to be found everywhere around the world. And this includes videogames.
Although gaming became popular in the 1980s, it has been alive since the 1970s.