1. The 21st Century Video Game Plague
... characters in the games perform implausible acts of heroism, and a sense of touch through the buttons and joystick on a controller that not only controls the actions of a character in the game, but also vibrates when one's character is under duress. While "our sight or vision presents us optimally with surfaces," "sound gives a perception of interiors as interiors ... symbolize the crowd cheering and showing their enthusiasm and in order to replicate the stands shaking and vibrating from the crowd stomping and clapping after a player makes a shot in a real game. Thus, by connecting sense...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate