1. The 21st Century Video Game Plague
... meld the two senses through fantasmatic effects and in doing so, provide us with a clear definition of the mood and setting of the video game. For example, if one is playing NBA 2K14 on the Xbox, every time his team makes a basket at home court he will hear cheering followed by joyful music, much like he would if he were at ... , but it also reminds him of a real life game. However, in order to transform this reminiscent state into a vicarious one and make the gamer feel as though he is actually playing in a real life game, video games give the gamers an intimate feeling by incorporating...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate