1. The 21st Century Video Game Plague
... taste, touch, hearing, seeing, smell – the whole corporeal sensorium" (Buck-Morss 6). In the 21st century, the development and proliferation of video games has shown the world how pixelated, simulative art can be made into a reality, a phantasmagoria of sorts, by invoking reactions from all the senses in the ... us optimally with surfaces," "sound gives a perception of interiors as interiors without their being opened up" (Ong 122). Video games seamlessly meld the two senses through fantasmatic effects and in doing so, provide us with a clear definition of the mood and setting of the...
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- Grade Level: Graduate