1. The 21st Century Video Game Plague
... cognition, achieved through taste, touch, hearing, seeing, smell – the whole corporeal sensorium" (Buck-Morss 6). In the 21st century, the development and proliferation of video games has shown the world how pixelated, simulative art can be made into a reality, a phantasmagoria of sorts, by invoking reactions from all the senses in the human ... meld the two senses through fantasmatic effects and in doing so, provide us with a clear definition of the mood and setting of the video game. For example, if one is playing NBA 2K14 on the Xbox, every time his team makes a basket at home cour...
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- Grade Level: Graduate