1. The 21st Century Video Game Plague
... walls around them, blockade themselves from the outside world, and choose to prioritize the game and its virtual reality over the world and its actual reality (Foucault 230). Consequently, those who isolate themselves in order to play video games simply become a collection of separate individualities, numb to the feelings and senses of those around them. After all, how is it possible ... ...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate