1. The Game Industry in Korea: Policy Development
... and reported that the number of its firms increased 24 percent on average during 1997-99. According to this survey report, in 1999 annual sales of the domestic game and game machine industry reached 901 billion won in 536 Korean companies and it is expected to rise to 2,825 billion won by the year 2003, an average annual growth ... venture companies and startup firms (e) Popularity and convenience of PC rooms equipped with state-of-the-art computer systems as well as office facilities pushing demand for game users. (f) Providing comprehensive services, ranging from planning, design and p...
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