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Motion Capture Technology

 

            In a modern society where metrics are critical to businesses, motion capture has the potential to revolutionize several industries. Any industry that has repetitive motions can now measure exactly how productive their workforce is by wireless motion capture sensors. This is only the beginning of the impact that motion capture is having on the business marketplace. Motion capture is having an impact on several industries such as: plant work, monitoring automated processes, games, movies, rehabilitation (and related fields), and robotics. It is a rare feat when a single innovation manages to span so many different fields. In a short period of time it has opened up new markets, expanded current ones and improved the quality of work in others. .
             The impact of Motion Capture Technology on the business world has been far reaching. The most mainstream impacts that have been recognized are the major changes to the entertainment industry, primarily in the gaming and movies sectors. The gaming industry has made a push towards using motion capture technology for a large percentage of its games and interfaces. The first major iteration in modern gaming motion capture technology was the Nintendo Wii. The Wii immediately had far reaching implications with its popularity and selling power among non-traditional markets. In its release it grabbed Nintendo a higher percentage of the traditional gaming market share as well as expanded the market to several groups of new customers. This expansion caused an immediate shift in the market prompting the other major players to respond with their own equivalent motion capture gaming device, in the Playstation Move and Xbox Kinect. Neither of these devices enjoyed the same level of success as the Wii, which had already cemented itself as the go to device for motion gaming with sales numbers breaking 100 million units (Examiner). The Wii opened the door to new markets of casual gamers, and in turn caused the industry to reinvent how they approach the idea of casual gaming.


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