1. Violence and Videogames
... blaming finger still points to videogames as being the core risk for negative behavior changes in children. When anti-gamers accused the games industries of producing more mature games than fun and educational ones, game enthusiasts pointed out the fact that 42% of gamers are over age 18 (Choi 2). In 1997, 43% of games reviewed by the ESRB were rated inappropriate ... on arcade machines (Choi 2). The effort to protect children from violent games stretched across the world. In Australia, the State Attorney General declared that all videogames would go through a screening test. Violent ga...
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