1. Cyberspace and culture
... itineraries. Today, art sites, homepages, galleries and museums - both public and private, famous and unknown - number in thousands (Kerckhove 1995. Sv "Parallel Gallery"). Art no longer encompasses 'traditional high art aspects', but has steered towards a more technological basis, which include holographic art, biotechnologies, digital imaging and Virtual Reality, to name but a few. An example of art work dealing with ... its artificial simulation in various technological forms? With the development of photography and film since the 19th century, the art world was transformed from the ...
- Word Count: 3117
- Approx Pages: 12
- Has Bibliography
- Grade Level: Undergraduate