1. The 21st Century Video Game Plague
... 24). By manipulating and luring the gamer to continue playing the game by control of environmental stimuli and the ways in which they are processed, this visual phantasmagoria of video gaming distracts and numbs the other senses, intoxicating the gamer in a way that causes him to "distanc[e] [him]self by turning reality into a phantasmagoria" (Buck-Morss 22). The anaesthetizing ... ...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate