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Call of Duty game review (evaluative essay)

 

            Electronic Arts created Medal of Honor in late 1999 and, ever since then, has been the market holder for the World War II first-person shooter, until now. Although the list of Medal of Honor releases was very successful, players found the games to lack reality. People want to experience the historical moments of today's popular movies like Saving Private Ryan, Band of Brothers, and Enemy at the Gates in their gameplay. Activision realized the flaws of EA's games and produced Call of Duty. Because of the frightening realism of its gameplay, graphics, and sound, Call of Duty is, by far, the most breath-taking WWII game in existence.
             First of all, the gameplay literally places your jaw on the floor. Call of Duty provides a unique experience of playing as American, English, and Soviet soldiers with each country's weapons, vehicles, and fighting tactics. The advanced artificial intelligence of the game allows for improved interaction of both squad members and enemy units. In Medal of Honor, squad members" intelligence was quite low. Often times they would die by not hiding behind things and being shot out in the open numerous times. Enemies, most of the time, would just charge until they were gunned down like in some cheesy World War I movie. In Call of Duty, however, members of your team tend to take cover, give supporting fire, and generally fight like you do. Activision has done an excellent job engaging you, the player, in creative situations unseen in the gaming world. In one part, while playing as a Russian soldier, you are commanded to play bait to German machine gun positions on the outskirts of Stalingrad. While you run out in the open to draw their fire, a sergeant sharp shooter would pick off the gun occupants. Later in Stalingrad, you command someone to play bait while you shoot the German snipers out of a large abandoned building. Medal of Honor had a habit of having you complete a mission but never having you stick around to see the effect.


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