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The value chain in the game industry .
The game industry comprises all businesses that are part of a value chain which starts with content creation and ends with devices, which the customer needs in order to access and use the final products and services. .
The value chain model shows the links in the chain that creates the value and also allows us to specify the main players' roles in the game industry.
the structure of the value chain in the game industry.
Creation Development Publishing PhysicalDistribution ElectronicDistribution ConsumerInterface.
?Writer?Music Composer?Director?Graphic Designer?Producer ?Game Engine DeveloperProgrammerTool DeveloperSpecial Effects DeveloperPost Production Software Developer Publishing Companies ?Wholesaler?Retailer Network Operator?Game ISP Game Console?PC?Game Center?Cable TV?PC Room.
Business functions in the value chain.
Creation/game content.
This involves the creation of tangible and intangible products on game entertainment. "Game content creators" are the producers of raw materials such as text, data, audio-visual, background music, animation, etc., for game content services.
Unlike manufacturing products, game products including all other cultural products are much more stressed on cultural or entertaining features than functional ones. Software technology makes game products attractive to game players. But, fun or creative ideas and emotionally appealing stories are decisively crucial elements, which actually determine the value of the products in the market, among others. .
Artists, authors, graphic designers, composers, musicians, sound designers, animators, directors, programmers and cartoonists play the central role in creating game content.
Development/Publishing.
Development groups and publishers, which are many times one and the same (Game Developer's, 1998), are the key node, and the bread and butter of the industry.
At this stage, raw materials are developed into marketable products, such as are CDs, cartridges and digitalized products in online networks.
Essays Related to The Game Industry in Korea: Policy Development
Whether or not such developments are good or bad is a topic of ongoing political debate. ... For example, a car could be designed in Germany, the car's silicon chips made in South Korea and the assembly of larger electronic components done in Malaysia, mechanical parts made in Mexico, the main car assembly done in Eastern Europe and the marketing, distribution and retail responsibilities going back to Germany. ... Multinational business can manipulate these needs (and perhaps, sometimes, use straight bribery) to press governments to pursue business-friendly policy: keeping down corporate ...
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It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. ... Nintendo has continued to expand into the entertainment industry outside of gaming to increase its intellectual property with the PoKeMoN franchise and strong ties to Nickelodeon and Disney. ... In the Wii console, for example, the DRAM comes from Samsung Electronics, the CPU from a joint development effort between Nintendo and IBM, the Sub-LSI from MegaChips, and the image processing LSI from NEC Electronics and AMD (Lytle, 2007). ....
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The way of electronic industry for Samsung began only late 1960s.In the period from 2000 to 2010 Samsung made a great spurt and became well familiar company. ... Second point, what is industry dynamics of the Samsung and environmental forces impacting on the industry. ... Other aspect is the price policy, Samsung make it really accurately based on the characteristics of the national market and pay attention on the development markets such India and Russia, and this one of main competitive adventure of Samsung (Shaw, 2012). ... Other important issue is five environmental factor which influenced...
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Air travel and the development of international communications enhanced the progress of international business. ... The WTO's rules make it hard for a country to favour their own industry over imports from other countries. ... The World Bank provides loans to poor countries for development projects. ... It also lends for what it calls adjustment projects, which are to support governments undertaking policy reforms, such as improved public sector management. ... The UN has sponsored a Global Compact to establish and promote a shared set of core values in the areas of labour standards, hu...
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Globalization The basic argument of these critics is that globalization "the increased openness of the United States to international trade "has changed the rules of the game. ... But a rapid UK boom during the late 1980s produced an explosion of inflation, forcing an abrupt U-turn in the country's economic policies. ... The first part is that persistent high unemployment can be explained by the disincentive effects of welfare state policies. ... More speculatively, foreign competition could drive a country out of industries that for some reason are especially desirab...
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While many of these animals may be raised for slaughter, the industry also involves selling these animals to game ranches where they will be bred and hunted as trophy animals. ... The growth of the game farming industry has skyrocketed in recent years. ... Without a doubt, this industry experienced its most significant growth during the late 1990s, as the previous figures prove. ... Korea and Canada also instituted bans on the importing of all cervids from the U.S. ... Inhibiting the spread of CWD in wild populations is particularly difficult, when compared to game farms. ...
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The Canadian Navy started its first steps in the direction of ASW and in turn, shifted its technological direction from NFS to the cat-and-mouse game of ASW, much to the delight of the British government. ... Since WWII, the Korean War saw a shift from "The Train buster's Club" style Canadian naval warships. ... Canadian dominance in underwater detection and identification equipment continues development with a new passive and active TIAPS (towed-integrated-active-passive-sonar) system which is still at the development stage and is forecasted to be completed in the spring of 2004. ... ...
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Foreign Direct Investment (FDI) is a major contributor to the development of a globalized economy. ... Promotion of foreign direct investment forms an integral part of economic policies. ... These policies were reversed gradually throughout the first half of the 1980s. ... Those economic policies resulted in a trendless, but generally high inflow of foreign direct investment. ... On 1850 the British Industry had the 43% of total world exports and on 1870 the one third (1/3) of it . ...
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- Word Count: 2554
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- Grade Level: Undergraduate