As Hafner says, "The trick now [for interactive games over the Internet] is to create social worlds rich in graphics for games of all kinds, featuring chat spaces where players can boast to one another, commiserate over a defeat or just pass the time of day"" (74). In the tribal war chat room there were always 150-200 people present, with approximately 25 to 35 participating in conversations at a time. I often left my guest name signed on over night and remained idle, only to wake up to a whole assortment of conversations. It is this kind of dedication and commitment of constant involvement that it takes to make an online community and keep it alive and well. .
One thing that often took place was, as expected, discussions about "Tribes." Through MIRC, players learn scripting and programming. Scripts were often exchanged so players could learn how to do things faster. Players teach each other everyday about how to perfect their aim or graphics. At one point I intervened during a conversation asking if anyone was willing to talk with me about "Tribes" as an online community. Masquerade talked one on one with me and offered this, "All you have to do is ask anyone how to use a certain line of code for programming or html or java and they can easily tell you what and how it works " (#tribalwar 10/16/02). Oftentimes in the chat room all kinds of terms extremely foreign to me were being tossed around. .
"Estrogen is in siege mode atm, " player Daemon posted at one point (#tribalwar 10/15/02). I figured out that #estrogen was another chat room hosted by irc.dynamix.com consisting of females. Later, talking to another player, I realized that "atm" was an acronym for "at the moment." "Siege mode " still remains an unfamiliar term to me. Another time I was reviewing conversation in the chat room I found that a player named Vang had said, "I'm about to start DdoS on wctoc. I need people to refresh, k? " (#tribalwar 10/15/02).