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Violence in the Videogames


             Today I stand before you to talk about violence in the videogames. I am sure many of us have played some videogames that are violent. How many of you like to play such games? (If many people answer yes, then I"ll say, "Oh, what a response!" If only few answer yes, then I"ll say, "Oh, I"m happy to see that.") .
             "Video Game Industry Gets An 'F'!! Today, video games are the entertainment of choice for many American children. And it's big business - with gross revenue of $8 billion a year - outpacing even the movie industry." .
             Only when you know the difference between fantasy and reality, it's acceptable to play these games. After you play the game, if it leads you to think that you can fight with your friends in real life, then you are on the wrong track. .
             "The state of Washington has become the first in the nation to regulate the sale of video games. Gov. Gary Locke on Monday signed into law a bill banning the sale of certain 'violent' games to anyone under 17." Video games should be rated according to the age and they should have little or no violence at all. I know that I sound like an elder but I am only trying to say what's right for the children. By continuously playing violent video games, you may become a violent person. .
             "A California congressman is fighting to make it tougher for kids to get their hands on video games dripping with blood, guts and violent crimes. Rep. Joe Baca is afraid the industry's self-imposed games ratings system isn't working and wants to make it a federal offense to sell or rent graphically violent games to minors. He wants to make sure children 17 and under aren't able to buy games depicting murder, rape, prostitution, illegal drug use, carjackings, assault, decapitation and dismemberment. This is about responsibility and protecting our children from video games' sex and violence," Baca, a Democrat, said in a telephone interview. According to the video game industry, parents purchase 83 percent of all games.


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