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History Of Physical Education



             out of the circle, teasing Puss in every possible way to tag them. Anyone whom Puss.
             touches becomes a prisoner and is another Puss, joining the first Pass in the circle to help.
             tag the others. The last one tagged is the winner of the game.
             Spider.
             Equipment-- Sharp, pointed stick or an Indian club .
             Formation-- Circle .
             Game-- A circle is formed by taking hold of hands around the stick, the stick having been.
             driven into the ground. The object is to knock the stick over by pushing and pulling. The.
             one who is forced to do so is the "spider" and is "it," to catch the rest who break away and.
             run any place on the specified play space. Any one caught by the spider helps him catch.
             the others. After everyone is caught the game is repeated.
             Run for Your Supper.
             Formation-- Circle, facing in. .
             The Game-- one player, chosen by the teacher, goes around the inside of the circle, holds.
             out his hand between two players, and says, "Run for your supper." The two players turn.
             about, run opposite ways outside. The one who returns first to place wins, and may start.
             the next runners.
             Games and activities from the 1930-50's.
             Pum-Pum Pullaway.
             The Players are behind a goal line marked across one end of the play area. Another goal.
             line is marked at the opposite end. One player, who is It, stands in the center of the play.
             area and calls. "Pum-pum pullaway! Come, or I will pull you away!" At this signal, all.
             players must run to the opposite goal while It tries to tag them before they reach the goal.
             Those who are tagged stay in the center and help to tag the remaining players as the game.
             is continued. The object is to be the last one caught.
             Spin the Platter.
             The children stand or sit in a circle and each child is given a number. One child is It. He.
             spins a tin pie plate on the floor in the center of the circle as he calls a number. The child.
             whose number he calls tries to catch the plate before it stops spinning. If he is successful,.
             he may be It and the game is repeated.


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