Enders Game
Ender’s Game by Orson Scott Card is a science fiction novel about a young intellectual genius. Ender’s Game is set in the future when a war brakes out between the humans and an alien race known on earth as buggers. All of humanity has united to fight for their freedom and right to exist in the universe. Intelligent children around the globe are being taken from their homes and training in the battle arts. The novel follows the archetypal hero, Ender Wiggin, as he evolves from an initiate, copes through his early separations, and finally goes through transformations to accomplish his quest. In the beginning of Card’s novel, a great separation is set upon the shoulders of an initiate archetypal hero. Ender Wiggin is only six years of age when he his taken from his home and family and brought to a battle school in space. His military training is supposed to prepare him to be the equivalent
Ender transforms many times before he finally fulfills his quest. He accomplishes so many achievements during these difficult times, that he is promoted from a launchy, to a soldier, then a toon leader, and finally to a commander in a very short time. He proves himself worthy of every position, and is soon put into real battle against the buggers as a commander of his own army. Ender is mentored by the famous Mazer Rackham that he so much admired in his earlier years in order to become the true leader that he was destined to be. His training and advice guided Ender and taught him the needed information to fight and win the long-lasting war between the aliens and humanity. He soon put this knowledge to use and conquered the buggers once and for all. Ender’s older sister, Valentine, and he are reunited and together that create a colony on which he was governor. His quest is finally accomplished,
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Approximate Word count = 610
Approximate Pages = 2 (250 words per page double spaced)
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