1. Computer Games and Academic Performance
... one-half to two-thirds of the computers in a typical Internet café, according to one study, are devoted to games (violent and gory games). The use of the remaining computers was roughly split between browsing, email, online chat, word processing and research. The Internet cafés have become not just game centres. They are becoming centres off addiction among the youth, mostly ... can become a learned behavior. Desensitization Although the world of video games is a virtual world, the effect of witnessing (and causing) so many virtual deaths can have a desensitizing effect on children. T...
- Word Count: 3020
- Approx Pages: 12
- Grade Level: High School