1. Electronic Arts (EA) in the Next Generation of Convergence
... games. By 2004, there were over 80 million casual gamers worldwide, and they represented the vast majority of online video games. Online game playing was considered more a social activity than a solitary pursuit, as many players connected online with opponents both known and unknown. Most of these games were simple and free-to-play games, such as checkers, mah-jongg and bridge. There are several websites ... . EA currently boasts several platinum titles on current generation consoles that are in the main street stage of the life cycle, while they are working on new innovations in the onl...
- Word Count: 2680
- Approx Pages: 11
- Has Bibliography
- Grade Level: Undergraduate