1. Violence in Video Games
... its interactive nature and high level of addiction. The popularity of the game increased as time went on and modifications of the game play occurred throughout the next year. No one, during this time, could imagine what was in store for the, newly created, video game industry in the decades to come (Video Game Culture). According to a report in Pediatrics, the video game industry has become the second most popular form of media, behind television (1222). Its ... and blur the lines between right and wrong, and encouraging some of the most vulnerable of them to commit violence" (Lachlan, ...
- Word Count: 1609
- Approx Pages: 6
- Grade Level: Undergraduate