1. Cyberspace and culture
... objects or location (Heim 1993. Sv " The Essence of VR"). Heim pinpoints six divergent concepts currently guiding Virtual Reality research today: the quality of image found in computer graphics; the 'space' where electronic representation and interaction takes place; the use of sensory immersion in a virtual environment ; telepresence; full body immersion and the interaction of network communications (Heim 1993. Sv " ... art. A spot would then be selected by the mouse to either inflict a wound or to heal it. Her concept sought to create an interactive context where the user's 'ethical' st...
- Word Count: 3117
- Approx Pages: 12
- Has Bibliography
- Grade Level: Undergraduate