The Truth Behind Interactive Games and Children.
For years and years there has been controversy over whether or not different types of media promote aggressive and disruptive behavior in small children. With the help from several different sources the answer has become apparent. Yes, interactive games increase violent behavior and may cause physical and mental health problems. With various information from an article in Newsweek, Pediatrics, a news story covered by CNBC, a couple different chapters from Violence In The Media, and a GameGirlz website, we see just how affective these games are and what is being done to prevent children from getting a hold of this knowledge. .
In an article that was produced by the American Academy of Pediatrics, in November of 2001, it is stated "American children between 2 and 18 years of age spend an average of 6 hours and 32 minutes each day using media."" (Media Violence 2) This media includes television, videos, movies, video games, print, radio, computer, and the Internet. Most kids are in school for a total of 6 hours, this includes time for lunch and recess and if required naptime. So if you subtract the hours of the other activities, you find that kids are not actually doing one activity for six hours. Besides sleep, the most time spent on any one activity would involve the media. It was found that the highest proportion of violence is in children's shows. Children are witnessing large amounts of violence and in video games they take control and virtually cause harm on others. The video games that award points for violence against others are also the games of the highest preference for children grades 4 through 8. 21 percent of the top 33 video games had violence against women. Media has more of an influence on children than parents or teachers. This is because there is a greater amount of access and time involved through media shaping a child's attitude and behavior.