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Violence in Video Games


            On December 1, 2000, a first grade six year old boy fatally shot his classmate Kayla Rolland in the back of her neck. As Kayla and her class were ready to go home a little boy pulled out a gun pointed at one kid, then turned around and killed Kayla Rolland. She didn't do anything wrong, didn't hurt him. He just did it as if she meant nothing to him or anyone. As if it was just a game.
             This is an example of something that has been happening more and more often over the past few years. One of the largest reasons that it happens so often is because of the violence in video games today. However, there are people who think that games are totally different than real life and don't have a bad effect on children. .
             I believe that children play these games so often that after a short time of killing for fun, when they are in a situation that they are angry with someone, their first instinct is to attack the person. It can be from a punch in the nose to a cold-blooded murder. While you are playing a video game with violent content, the person in front of you is just an obstacle. All you have to do to get by, is to kill him. No harm in that, right? It's only a game. However, child psychiatrists say that children until about the age of ten can't tell that difference between fantasy and reality. For example, a kid will believe in the tooth fairy. Or if they see an anvil fall on top of Wiley Coyote. He"ll be squashed flat and the only injury are little anvils with wings floating around his head. And if you shoot somebody in a video game it doesn't matter, because the next time you play it, the person you kill will be there again anyway. When someone young sees things like this it all makes sense and it seems very true.
             So you might say that it's only a rare occasion that a child will get his hands on a gun so there still isn't any real harm done while playing the game. However, most of the violence that happens in children and games isn't only with guns, but by real and dangerous moves that are shown in wrestling and karate games.


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