1. Master of Orion 3 Makes a Claim for the Hall of Fame
... bought the franchise and the long wait for MOO3 began. In an interview for FragLand.net when asked what the most difficult part in creating the game was, Bill Fisher, CEO of Quicksilver Software, answers: "The biggest challenge was controlling the scope of the game. When your mission statement is " ... the human player was appointed the task of macromanaging the empire - dealing with diplomacy, spying and waging war campaigns. That is the one of the main reasons for some fans to complain. They are not against the concept of viceroys but rather against the inferior AI which actions in som...
- Word Count: 1300
- Approx Pages: 5
- Grade Level: Undergraduate