1. Cyberspace and culture
... community, which in effect appears to live in the 'online' space of the Internet unlike that of the physical space presented by reality (Allan 2000. Sv "Cybersocieties"). As Beniger notes: "Cyberspace does not merely consist of material objects (such as the computer, modem or telephone line) but also has two major non-material components: relationships among the individuals ... the world, in a revolutionary way. McCarthy identifies six areas where Artificial Intelligence is applied today: computer game playing, speech recognition, the understanding of natural languages, three dimensional...
- Word Count: 3117
- Approx Pages: 12
- Has Bibliography
- Grade Level: Undergraduate