1. Candy Land
... a well understanding of the game. Instead of numbers, directions or other confusing rules and regulations, Candy Land's creator simplified game play by having kids move their little Gingerbread Man characters with color-- coded cards. Each space comes in one of six colors--red, purple, yellow, blue, orange, or green ... instead, on to the previously drawn character. Because of such setbacks, people at a young age learn the importance of independence. Each move in the game is a source of independence. One by one, kids draw their own card and move their own pawn on to the journey towards t...
- Word Count: 1559
- Approx Pages: 6
- Grade Level: High School